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Aeolwyn's Legacy update #16

Updated: Feb 9, 2022

It's been a while since our last update, but don't worry! We're still here and we haven't forgotten about you!

We're still working on a lot of big changes. Shorre, our engineer is close to wrapping up his initial revamp work on the 'RPG Engine' (we're using Unity, but there's a lot of custom stuff we've added for the game). So we will be releasing a new, better-performing version of the demo when that's done.

We're also hard at work on Chapter 1. Most of the cities and towns and outdoor elements have been laid out in the outdoor maps, and we've moved to constructing a new element - indoor cities! These are cities that are larger than the villages you've already seen in the demo. Large enough to require their own level load. In Chapter 1, Tambryne City is the only one of its type, but as the game progresses, there will be many more.

We're also hard at work on designing and building the dungeons for Chapter 1, and I thought it would be a good time to talk about my own procedure in designing and building the game levels.

If you're interested in how we are approaching our level design, head over to our Blog, where Tim made a new post on how he usually approaches the level design for Aeolwyn's Legacy (Hint, it's very similar to how he approached level design on the Might and Magic games). And, as always, for up to date information and to talk to other blobber, AL, and Might and Magic fans, join our Discord.

See you next time!

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