Like I mentioned in the last post, I'm still knee deep in level design. In a normal game, you get the basics of the level down with crude level design shapes and then work on the gameplay. Standard procedure for game development.
In my case, I didn't want to have to do all that work over and over so I focused on getting all the levels done before starting on the gameplay. I've got a pretty good idea in my head of how it should go, so I don't think I'll have any problems with it. (for some insight into what I'm talking about, see my article on the fun instinct!)
So anyway, with that in mind, I'd like to share some screenshots of Downtown, the first level that was created for ZGL and its progress. All the screenshots were taken from roughly the same perspective: